
Wanna do some more damage? Have someone give you Haste. Now, when the target fails their Athletics check? 40d4. Rogue gives you two gigantic benefits Expertise for Athletics (to double your modifier), and Cunning Action (so you can Dash as a bonus action). That’s right they can’t even Legendary Saving Throw out of this! Become an Air Elemental, grapple someone, and drag them along your spike growth for 20d4 guaranteed damage against something that fails an athletics check. Longstrider gives you more movement speed, and Spike Growth deals guaranteed damage when you move someone. You’re a Circle of the Moon Druid, and you cast Longstrider and Spike Growth.

You need 10 levels in Druid and 2 levels in Rogue. And then you can just heal it back up!Īnd if you decide to go Fighter/Ranger or 6 levels in the Forge, you get 2 more AC, on top of your enchantments! That’s one of the few ways to keep building AC, and you can get Action Surge or Ranger Spells to help compliment your build. So, that’s a total of 22 AC, forcing low level characters to roll 19s or 20s to hit you.

Clerics also get magic that can boost AC (like Shield of Faith).

With chain mail and a shield, you get 20 AC base. However, the most impressive part of this build is it’s level 1 AC. That’s +3 to AC from class alone ! If you wanted to, you could multiclass two levels into Fighter or Ranger to gain yet another +1 to AC, for a +4 to AC (without magic armor). At level 6, you gain a permanent +1 to AC while in Heavy Armor. Forge Clerics gain +1 to AC with Blessing from the Forge. Warforged gain a +1 to AC from Integrated Armor. However, if your party likes these kinds of crazy builds, then you have a recipe for some shenanigans! Silly AC – Warforged ClericĪ Warforged Forge cleric has problematically high AC. These will sometimes abuse mechanics of the game and that can be legitimately unfun for your party members and DM. The Best Berries – Life Cleric with GoodberryĪs a word of warning, these builds should be brought up to your DM before play.You know all of the spells on the basic spell list and additional spells based on your subclass.

As normal, you can't increase an ability score above 20 using this feature. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Hit Dice: 1d12 per Daemon Prince level Hit Points per Level: 1d12 (or 7) + Constitution modifier per Daemon Prince level Proficiencies They enact frivolous amounts of debauchery and passion.ĭaemon Princes of Decay are large heaving masses of disease and rot constitution is their bread and butterĪs a Daemon Prince you gain the following class features. In order to advance as a Daemon Prince, you must meet the one of the following prerequisites (in addition to the multiclassing prerequisites for your existing class):ĭaemon Princes of blood favor strength and brutality over all as they are the chosen of dark martial warrior gods, through acts of pure bloodshed or from the endless amount of slaughter that they dedicate to their malefic masters.ĭaemon Princes of passion favor beguiling beauty and overflowing with vice and desire. A cultist waits in the wings as they ready themselves againstĪ Price for Power Eternal Prerequisites
